CEL

Public API Reference

propclass/linmove.h

00001 /*
00002     Crystal Space Entity Layer
00003     Copyright (C) 2001 PlaneShift Team (info@planeshift.it,
00004     Copyright (C) 2001-2003 by Jorrit Tyberghein
00005 
00006     This library is free software; you can redistribute it and/or
00007     modify it under the terms of the GNU Library General Public
00008     License as published by the Free Software Foundation; either
00009     version 2 of the License, or (at your option) any later version.
00010 
00011     This library is distributed in the hope that it will be useful,
00012     but WITHOUT ANY WARRANTY; without even the implied warranty of
00013     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00014     Library General Public License for more details.
00015 
00016     You should have received a copy of the GNU Library General Public
00017     License along with this library; if not, write to the Free
00018     Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
00019 */
00020 
00021 /*
00022  * This code is heavily based on pslinmove from the PlaneShift project.
00023  * Thanks a lot for making this!
00024  */
00025 
00026 #ifndef __CEL_PF_LINEAR_MOVE__
00027 #define __CEL_PF_LINEAR_MOVE__
00028 
00029 #include "cstypes.h"
00030 #include "csutil/scf.h"
00031 #include "csutil/strhash.h"
00032 
00033 
00034 struct iDataBuffer;
00035 struct iSector;
00036 struct iPath;
00037 struct iPcCollisionDetection;
00038 struct iPcMesh;
00039 struct iMeshWrapper;
00040 
00041 
00050 struct iPcGravityCallback : public virtual iBase
00051 {
00052   SCF_INTERFACE (iPcGravityCallback, 0, 0, 1);
00053 
00054   virtual void Callback () = 0;
00055 };
00056 
00087 struct iPcLinearMovement : public virtual iBase
00088 {
00089   SCF_INTERFACE (iPcLinearMovement, 0, 0, 2);
00090 
00097   virtual void SetAnchor (iPcMesh* pcmesh) = 0;
00098 
00102   virtual iPcMesh* GetAnchor () const = 0;
00103 
00107   virtual void SetAngularVelocity (const csVector3& angle) = 0;
00108 
00114   virtual void SetAngularVelocity (const csVector3& angle,
00115         const csVector3& angle_to_reach) = 0;
00116 
00120   virtual void SetSpeed (float speedZ) = 0;
00121 
00125   virtual void SetVelocity (const csVector3& vel) = 0;
00126 
00131   virtual void AddVelocity (const csVector3& vel) = 0;
00132 
00134   virtual void ClearWorldVelocity () = 0;
00135 
00136 
00140   virtual void GetVelocity (csVector3& v) const = 0;
00141 
00145   virtual void GetAngularVelocity (csVector3& v) const = 0;
00146 
00155   virtual bool InitCD (iMeshWrapper* mesh, float percentage,
00156         iPcCollisionDetection* pc_cd = 0) = 0;
00157 
00166   virtual bool InitCD (const csVector3& body, const csVector3& legs,
00167         const csVector3& shift, iPcCollisionDetection *pc_cd = 0) = 0;
00168 
00172   virtual void GetCDDimensions (csVector3& body, csVector3& legs,
00173         csVector3& shift, iPcCollisionDetection*& pc_cd) = 0;
00174 
00178   virtual bool InitCD (iPcCollisionDetection *pc_cd=0) = 0;
00179 
00184   virtual csTicks TimeDiff (void) = 0;
00185 
00187   virtual void GetDRData (bool& on_ground, float& speed, csVector3& pos,
00188         float& yrot, iSector*& sector, csVector3& vel, csVector3& worldVel,
00189         float& ang_vel) = 0;
00190 
00191 
00193   virtual void SetDRData (bool on_ground,float speed, csVector3& pos,
00194         float yrot, iSector *sector, csVector3& vel, csVector3& worldVel,
00195         float ang_vel) = 0;
00196 
00203   virtual void SetSoftDRData (bool on_ground,float speed, csVector3& pos,
00204         float yrot,iSector *sector, csVector3& vel, csVector3& worldVel,
00205         float ang_vel) = 0;
00206 
00211   virtual void SetFullPosition (const csVector3& pos, float yrot,
00212         const iSector* sector) = 0;
00217   virtual void SetPosition (const csVector3& pos, float yrot,
00218         const iSector* sector) = 0;
00224   virtual void GetLastPosition (csVector3& pos, float& yrot,
00225         iSector*& sector) = 0;
00230   virtual void GetLastFullPosition (csVector3& pos, float& yrot,
00231         iSector*& sector) = 0;
00232 
00234   virtual bool IsPath () const = 0;
00235 
00239   virtual iSector* GetSector () = 0;
00240 
00245   virtual void ExtrapolatePosition (float delta) = 0;
00246 
00253   virtual void UpdateDRDelta (csTicks ticksdelta) = 0;
00254 
00262   virtual void UpdateDR (csTicks ticks) = 0;
00263 
00271   virtual void UpdateDR () = 0;
00272 
00278   virtual void SetPath (iPath *newpath) = 0;
00279 
00284   virtual void SetPathTime (float timeval) = 0;
00285 
00293   virtual void SetPathSpeed (float speed) = 0;
00294 
00303   virtual void SetPathAction (int which, const char *action) = 0;
00304 
00309   virtual void SetPathSector (const char *sectorname) = 0;
00310 
00311   virtual bool IsOnGround () const = 0;
00312 
00313   virtual void SetOnGround (bool onground) = 0;
00314 
00316   virtual void SetHugGround (bool hugGround) = 0;
00317 
00318   virtual void SetDeltaLimit (float deltaLimit) = 0;
00319 
00320   virtual bool RotateV (float delta) = 0;
00321 
00322   virtual void SetGravity (float grav) = 0;
00323 
00324   virtual float GetGravity () = 0;
00325 
00326   virtual void ResetGravity () = 0;
00327 
00334   virtual void AddGravityCallback (iPcGravityCallback* callback) = 0;
00335 
00339   virtual void RemoveGravityCallback (iPcGravityCallback* callback) = 0;
00340 
00342   virtual csVector3 GetPortalDisplacement () = 0;
00343 
00345   virtual void ClearPortalDisplacement () = 0;
00346 
00352   virtual void SetFullPosition (const char* center_name, float yrot,
00353         iSector* sector) = 0;
00358   virtual void SetPosition (const char* center_name, float yrot,
00359         iSector* sector) = 0;
00360 };
00361 
00362 #endif
00363 

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